Mark Cruea

Photo of Mark
Name:
Mark Cruea
Title:
Professor of Communication Arts
Phone:
419-772-2099
Office:
Performing Arts Center 119
Address:
525 South Main Street, Ada, OH, 45810
Research Interests
Video Games, Visual Communication, Cultural Studies
Employee degree:

BS, Ohio State University (The)

MA, Bowling Green State Univ

MED, Bowling Green State Univ

PHD, Bowling Green State Univ

Biography

Classes Taught:

  • Interpersonal Communication
  • Public Speaking
  • Film Study and Analysis
  • Video Games: Individual and Cultural Impacts
  • TREX: Film Meets Communication 

Publications:

  • Cruea, M. (2022). [Review of the book Against Flow: Video Games and the Flowing Subject, by Braxton Soderman]. The American Journal of Play, 14(3), 337-338.
  • Cruea, M. (2020). Gaming the Mind and Minding the Game: Mindfulness and Flow in Video Games. In R. Kowert (Ed.), Press start. New York, NY: Springer International Publishing.
  • Cruea, M. (2018). (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role in The Last of Us. In N. Taylor & G. Vorhees (Eds.), Masculinities in play. New York, NY: Palgrave MacMillan.
  • Cruea, M. (2017). Alex and Sarah: Experiencing Emotions through Role-Playing. In J. S. Seiter, J.  Peeples, & M. L. Sanders (Eds.). Great ideas for teaching students (G.I.F.T.S.) in communication. Boston, MA: Bedford/St. Martin’s. (Invited chapter).
  • Cruea, M. (2017). How Do You See Me? Understanding the Perception Process. In J. S. Seiter, J.  Peeples, & M. L. Sanders (Eds.). Great ideas for teaching students (G.I.F.T.S.) in communication. Boston, MA: Bedford/St. Martin’s. (Invited chapter).
  • Cruea, M. (2017). Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry. In C. B. Hart (Ed.). The evolution and social impact of video game economics (31–46). Lanham, MD: Lexington Books/Rowman & Littlefield.
  • Cruea, M. (2015). [Review of the book Roger Waters and Pink Floyd: The concept albums, by Phil Rose]. The Popular Culture Studies Journal, 3(1-2), 565-568.
  • Cruea, M. & Park, S. (March, 2012). Gender disparity in video game usage: A third-person perception-based explanation. Media Psychology, (15)1, 44-67.

Recent Presentations:

  • Cruea, M. (2024). Greater Regard for Departure of Our Colleagues: Strategies for Navigating and Leading through Change. National Communication Association Panel Presenter. New Orleans, LA.
  • Cruea, M. (2021). (Re)reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role in The Last of Us. Invited Guest Lecturer. Stanford University, Stanford, CA.
  • Cruea, M., Tilton, S., & Baumgartner, E. (2022). Developing a Game Studies Curriculum. Meaningful Play Panel Presenter. East Lansing, MI.
  • Cruea, M. (2021). (Re)reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role in The Last of Us. Invited Guest Lecturer. Virginia Tech University, Blacksburg, VA.
  • Cruea, M. (2020). At the Crossroads: Work-Life Balance of Faculty Administrations. National Communication Association Conference Panel Presenter. Indianapolis, IN (Virtual).
  • Cruea, M., Tilton, S., & Neely, E. (2020). Video Games and Esports. Ohio Northern University Researchers Roundtable Series Participant. Ada, OH.
  • Cruea, M. (2019). Gaming the Classroom: Using the Myths Surrounding Video Games as a Teaching Tool. Midwest Popular Culture Association Annual Conference Panel Chair. Cincinnati, OH.
  • Cruea, M. (2019). Gaming the Classroom: Using the Myths Surrounding Video Games as a Teaching Tool. Midwest Popular Culture Association Annual Conference Panel Presenter. Cincinnati, OH.

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