![Photo of Mark](/sites/default/files/styles/person_profile_285w/public/person/20200213_staff_faculty_cruea_mark.jpg?itok=BM6WVd8h)
Research Interests
Video Games, Visual Communication, Cultural Studies
Employee degree:
BS, Ohio State University (The)
MA, Bowling Green State Univ
MED, Bowling Green State Univ
PHD, Bowling Green State Univ
Biography
Recent Scholarship:
- Cruea, M. (2019). Gaming the Mind and Minding the Game: Mindfulness and Flow in Video Games. In R. Kowert (Ed.), Press start. New York, NY: Springer International Publishing. Chapter in press.
- Cruea, M. (2018). (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role in The Last of Us. In N. Taylor & G. Vorhees (Eds.), Masculinities in play. New York, NY: Palgrave MacMillan.
- Cruea, M. (2017). Alex and Sarah: Experiencing Emotions through Role-Playing. In J. S. Seiter, J. Peeples, & M. L. Sanders (Eds.). Great ideas for teaching students (G.I.F.T.S.) in communication. Boston, MA: Bedford/St. Martin’s. (Invited chapter).
- Cruea, M. (2017). How Do You See Me? Understanding the Perception Process. In J. S. Seiter, J. Peeples, & M. L. Sanders (Eds.). Great ideas for teaching students (G.I.F.T.S.) in communication. Boston, MA: Bedford/St. Martin’s. (Invited chapter).
- Cruea, M. (2017). Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry. In C. B. Hart (Ed.). The evolution and social impact of video game economics (31–46). Lanham, MD: Lexington Books/Rowman & Littlefield.
Classes Taught:
- Interpersonal Communication
- Group Communication
- Public Speaking
- Persuasion
- Video Games: Individual and Cultural Impacts
- Visual Persuasion